Travis KosierHaving spent the past several entries discussing how artistic games can be persuasive — especially…As we were asked to come up with three ideas, while I’m certain we’ll choose to work on the above concept, having fleshed it out so much…Mar 31, 2021Mar 31, 2021
Travis KosierGameplay Journal #8 — Games for ChangeAs discussed in previous journals, games express values they are endowed with by their creations — intentionally or otherwise — through…Mar 9, 2021Mar 9, 2021
Travis KosierGameplay Journal #7 — Values in GamesAfter reviewing how games and their mechanisms — especially in their failings and subversions — can provoke complex thought, it’s…Mar 2, 2021Mar 2, 2021
Travis KosierGameplay Journal #6 — Glitches Part 2While visual glitches can be some of the most straightforward and obvious (and, despite this, some of the most thought-provoking)…Feb 24, 2021Feb 24, 2021
Travis KosierGameplay Journal #5 — The Nature of GlitchesA glitch in game design is, technical speaking, a departure from the intended gameplay experience due to a failure of one of the game’s…Feb 16, 2021Feb 16, 2021
Travis KosierGameplay Journal #4 — Modding Part. 2: Counter-GamingWhile the past entry in this series focused on a more traditional game mod, there exists a second, typically rarer type of mod — at least…Feb 10, 2021Feb 10, 2021
Travis KosierGameplay Journal #3 — ModdingThe third entry in this series focuses on modding, and how mods can transform the experience of their original game. Though Schleiner…Feb 2, 2021Feb 2, 2021
Travis KosierGameplay Journal #2 — EnginesThe second entry in this series focuses on game engines, and how Overkill Software — formerly Grin — have used, and continued to use their…Jan 26, 2021Jan 26, 2021
Travis KosierGameplay Journal #1 — Technicity(?)A review of Yakuza 7 in terms of presented culture and valuesJan 20, 2021Jan 20, 2021